Anastasia Shedu
Anastasia Shedu
Environment Artist at Massive Miniteam
Köln, Germany

Summary

I am a 3D Artist with a passion for stylized game art. Whether it’s a character or environment, I’m ready to take on exciting projects and deliver game-ready assets in both hand-painted and PBR workflows.

Resume PDF

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Skills

3D ModelingProp ModelingTexturingDrawingPaintingUV MappingRetopologyHigh-poly ModelingSketchingDigital PaintingTexture BakingCharacter ModelingDigital SculptingEnvironment ModelingLow-poly Modeling

Software proficiency

Blender
Blender
3ds Max
3ds Max
ZBrush
ZBrush
TopoGun
TopoGun
RizomUV
RizomUV
3DCoat
3DCoat
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
CLIP STUDIO PAINT
CLIP STUDIO PAINT
Photoshop
Photoshop
Unity
Unity
Unreal Engine
Unreal Engine

Productions

  • Screenshot 10
    • Video Game
      Everdale
    • Year
      2021
    • Role
      3D Asset Artist
    • Company
      Sun Creature
  • Screenshot 5
    • TV Production
      RoboFuse
    • Year
      2021
    • Role
      Concept Artist
    • Company
      Amuse Animation
  • Screenshot 8
    • TV Production
      Tom the Tow Truck
    • Year
      2020
    • Role
      Concept Artist
    • Company
      Amuse Animation
  • Screenshot 6
    • TV Production
      Super Truck
    • Year
      2019
    • Role
      Concept Artist
    • Company
      Amuse Animation

Experience

  • Environment Artist at Massive Miniteam
    Cologne, Germany
    April 2021 - Present

  • 3D Asset Artist at Sun Creature
    Copenhagen, Denmark
    January 2021 - March 2021

    Freelance 3D Asset Artist on an unannounced project

    - Working closely with Technical Art Director and Art Director translating 2D concepts into 3D assets

    - Creation of low poly and mid poly stylized models in Blender

    - Unwrapping and texturing assets in Photoshop and 3DCoat in the hand-painted style

    - Adherence to established project style while keeping optimized geometry and UVs for the best performance

    - Working with Git, Sourcetree, and GitHub, importing finished assets into Unity game engine

    - Quickly fitted in with the team and workflow

  • Concept Artist at Amuse Animation
    Paris, France
    May 2019 - June 2020

    Freelance Concept Artist on several animation projects

    - Worked on characters, vehicles, and props

    - Making sure concepts are functional and clear to read for 3D artists and animators

    - Following the project style, including color scheme and shape language

    - Creating model sheets as orthographic projections that illustrate the dimensions of a concept for use by animators and 3D artists

    - Used Clip Studio Paint, Photoshop, 3ds Max, and Blender to deliver finished concepts